Crafting Followers

Modified on Fri, 27 Jun at 1:08 AM

Your followers are there to help! Craft new gear, or refine and reforge existing gear.

Your crafting followers Toragon, Gemka and Soulchaser can:


TABLE OF CONTENTS

Each unlocking different options and specifications as you upgrade their Follower level. 

These various skills are unlocked as follows:

Follower LevelCraftingReforgeRefine
0Crafting Unlocked
(No Choices Available.
Random Crafting Only.)
  
5   
10 Reforge Unlocked (No Locks Available. Random Reroll Only.) 
151 Crafting Option Available  
20 1 Lock Available 
252 Crafting Options Available  
30 2 Locks Available 
353 Crafting Options Available  
40 3 Locks Available 
454 Crafting Options Available  
50  Refine Unlocks

 

Crafting

As soon as you unlock one of the crafting follower, they will have the ability to Craft gear.

While you level them up, they will unlock more crafting options, or "aspects". This allows you to create a more specific item of gear, rather than a random piece of Gear of a set rarity.

Gear has a number of changeable “aspects”. These aspects are random by default (with the exception of Rarity), but up to 4 can be chosen specifically (depending on the Follower Level and the Rarity of the Item)

The example above is a level 50 Toragon, about to craft a random Epic piece of Gear - no options selected so they have 4 choices still remaining

  • Slot
    • Gloves, pauldron, boots, chest piece, rings, necklace, weapon or pants
  • Set
    • For example; Warlord, Night, Elven, Royal etc
  • Element
    • Light, Dark, Poison, Fire or Ice
  • Up to 3 of 4 possible Attributes (the first Attribute on an item is the ‘core’ Attribute associated with it’s type)
    • For example; Crit hit chance, Elite Damage, Healing Boost etc

The default Rarity will be set either to Common OR the last Rarity you crafted with (e.g. If the last thing you Crafted was an Epic, we are assuming you’d probably like to Craft at least an Epic the next time you open the Crafting menu)


The cost of Crafting is determined by the Rarity of the item and the aspects selected

All aspects except Attributes change their costs with Rarity; Attribute selection is based only on the number of Attributes selected.

 

Crafting Costs

RarityBase CostSelect SlotSelect Set (requires Slot Selection)Select Element
Common

- 50 Gold

- 20 Ore

- 50 Gold

- 10 Ore

- 25 Shard

- 50 Gold

- 150 Ore

- 10 Gems

- 25 Shards

 
Uncommon

- 100 Gold

- 50 Ore

- 125 Gold

- 25 Ore

- 50 Shards

- 125 Gold

- 300 Ore

- 25 Gems

- 50 Shards

 
Rare

- 100 Ore

- 10 Shards

- 5 Aether

- 300 Gold

- 75 Ore

- 100 Shards

- 300 Gold

- 500 Ore

- 50 Gems

- 100 Shards

1 Rare Rune
Epic

- 400 Ore

- 50 Shards

- 20 Aether

- 750 Gold

- 200 Ore

- 250 Shards

- 750 Gold

- 750 Ore

- 100 Gems

- 250 Shards

- 1 Tier I Relic

1 Epic Rune
Legendary

- 800 Ore

- 200 Shards

- 100 Aether

- 1500 Gold

- 400 Ore

- 500 Shards

- 1500 Gold

- 1000 Ore

- 250 Gems

- 500 Shards

- 2 Tier I Relics

- 1 Tier II Relic

1 Legendary Rune
Mythic

- 1500 Ore

- 1000 Shards

- 500 Aether

- 2500 Gold

- 550 Ore

- 1000 Shards

- 2500 Gold

- 1500 Ore

- 500 Gems

- 1000 Shards

- 3 Tier I Relics

- 2 Tier II Relic

- 1 Tier III Relic

1 Mythic Rune

 

Select AttributesResource Cost
1/3 Chosen Attributes

1 Follower Crystal

1 Glyph

250 Gems

2/3 Chosen Attributes

4 Follower Crystals

2 Glyphs

750 Gems

3/3 Chosen Attributes

13 Follower Crystals

3 Glyphs

2,250 Gems

 

Reforging

Followers from level 10 give you the ability to Reforge your existing Gear! This means you can reroll the Element or the Attributes on a piece of Gear.

The example above is a level 50 Gemka, Reforging a Legendary Elven Ring - no Locks applied yet.

 

Gear pieces have up to 4 aspects that can be Reforged (re-rolled). These are:

  • Up to 3 Attributes
  • The Element
    • Up to 3 of these aspects can be locked so they will not be re-rolled

Similar to Crafting, Follower Level does not restrict which aspects can be locked, only the number of locks available

e.g. At Level 20, I can lock either one of the Attributes of an item, or it’s Element

 

Reforged Attributes will not have their Quality changed. The same (or equivalent) Quality will apply to the new Attribute

Once the reforging is complete, it will display the original piece of gear and the reforged item so you can decide if you want to go with your new attributes or keep the item as is.

Please note, selecting to keep the original will not refund any resources spent

The costs of locking various aspects are based on the number of locks used, the number of Attributes locked, and the Rarity of the item with a locked Element

 

Reforging Costs

 Base Costs
0/4 Aspects Locked

75 Gold

75 Ore

50 Gems

50 Shards

1/4 Aspects Locked

125 Gold

125 Ore

100 Gems

100 Shards

2/4 Aspects Locked

250 Gold

250 Ore

200 Gems

200 Shards

3/4 Aspects Locked

400 Gold

400 Ore

350 Gems

350 Shards

Attribute Locked

(for each Attribute locked - Locking 3 Attributes would cost 3 Follower Crystals)

1 matching Follower Crystal

 

Locking ElementRareEpicLegendaryMythic
Element Locked 1 Epic Rune1 Legendary Rune1 Mythic Rune

 

Refining

From Follower Level 50, certain aspects of an item can be Refined (improved or changed):

Refine Quality

Refine increases the Base Quality of an item, increasing the bonuses provided by the Attributes, Mastery, and Damage/Armor/Resistance/Block, up to the maximum Base Quality value (100%, or the upper value of the range of the stat when looking at the Quality details of an item).

The increase to Base Quality is universal across all aspects of an item, and based on how well the sacrificed item matches the original:



      • Matching Legendary Item with the same Element: +1% towards max (i.e 59% → 60%)
      • Mythic Item from the same Set: +2% towards max (i.e 60% → 62%)
      • Matching Mythic Item with the same Element: +5% towards max (i.e 62% → 67%)

As this increases the Base Quality of an item, items that reach the relevant Quality threshold will gain the title Divine, Sacred, even Exalted and Immortal.

Honed Quality is applied on top of this, and can exceed the maximum value. Refining an item will not remove any Honing levels from it.


The example above is a level 50 Soulchaser refining the Quality of their Khazdhuli Crossbow. As they are sacrificing another Mythic item within the matching set they are adding +2% towards the max

 

Quality Costs

Refine Quality (Mythic Only)Item RequiredResources Required
Quality Up +5% towards maximum values on stats, Attributes, and MasteryMythic with matching Slot, Element, and Set50 Aether
Quality Up +2% towards maximum values on stats, Attributes, and MasteryMythic with matching Set100 Aether
Quality Up +1% towards maximum values on stats, Attributes, and MasteryLegendary with matching Slot, Element, and Set250 Aether

 

Refine Rarity

Refining the Rarity of an item takes it from its current Rarity to the next

To refine a piece of gear, an item of the next Rarity up from a matching slot is required. Item Quality is taken to the minimum for the new Rarity, if it is higher. Any new aspects will be rolled within the range of Quality for the new Rarity.

 

Example of Refining Rare Royal Boots to Epic.

Rarity Costs

Refine RarityItem RequiredResources Required
Rare → EpicEpic of Matching Slot

625 Gold

500 Ore

750 Shards

1 Tier II Relic

1 Glyph

Epic → LegendaryLegendary of Matching Slot

1250 Gold

750 Ore

1250 Shards

1 Tier III Relic

1 Glyph

Legendary → MythicMythic of Matching Slot

2500 Gold

1000 Ore

2500 Shards

1 Tier IV Relic

1 Glyph

 

Refine Element

Refining the Element of an item replaces it’s current Element with a new one.

Example above is changing the Fire Element on Khazdhuli Carriers to be Poison.


Element Cost

Refine ElementItem RequiredResources Required
Epic Epic Rune of Desired Element
Legendary Legendary Rune of Desired Element
Mythic Mythic Rune of Desired Element

 

Refine Attribute

Refining an Attribute of an item replaces one target Attribute of an item with a chosen one from another

This example shows a player Refining a Divine Firewalker's Necklace. After selecting to remove Elite Damage and replace it with Dark Damage Resistance from a Divine Mythic Khazdhuli Waistguard

 

Attribute Cost

Refine AttributeItem RequiredResources Required
LegendaryLegendary Item with Desired Attribute

500 Shards

1 Follower Crystal

1 Glyph

MythicMythic Item with Desired Attribute

2000 Shards
1 Follower Crystal

1 Glyph

 

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