Battle it out in Guild Wars to prove your Guild is the strongest & defend your Keep!
Before the War begins.
Guild leaders and 2nd in rank will be able to opt in for the upcoming event, as well as select if they want to remain opted in for all future Guild Wars events till they opt out.
If you opt-in for Guild Wars while one is currently active, you will be in the next Guild Wars event.
3 days before Guild Wars begins, the Keep map can be selected, and then Guild members can set their Defense teams,
If you do not opt into a Guild Wars event, your Guild's total points will decay.
Guild Keep
Each Keep map has unique locations, each with its own restrictions for defending, and there are 6 different Keep maps to chose from!
Above: Blue Keep map without Location icons.
Guild members have until one hour before the event begins, to lock in their defense team or they will not be able to defend a Location, but still can attack.
How to Set a Defense Team
Each Location has 3 Defender slots available. Players can set their team at any location, excluding The Gate. This is defended by a Keep Guardian.
Open your Keep and select the Location you wish to defend. Each Location lists the restriction that will be applied to defense team.
You can only select one location to defend, and this location and team build cannot be changed once the event starts.
If there are no players defending a Location, a Keep Guardian team will fight in their place.
Note: Keep Guardians and their Spell as well as Defense Restrictions for each Keep can be found further in this article.
In the screenshot above, the Gate is defended by a Keep Guardian (shield icon).
At the Thieves' Guild & Shrine, there is 1 player on each location, defending.
All other locations that currently have no players defending, have 1 Keep Guardian defending instead if they remain empty.
Up to 3 Guild members can defend one location. You have till one hour before the first Daily War begins to edit your teams, after this time, your Defense team is locked in!
You can also check any Location to see who is defending it already and the team they have set, or if they have forgotten to set a team!
Guardian Boosts & Blessings
Before the fighting begins, Guild members can purchase Guardian Boosts!
Boosts give Guardian Teams a one-time level-up bonus, for each Boost purchased.
For every 3 Boosts purchased, Guardian Blessings are unlocked and rewarded to Guild Members attacking teams. Giving them bonuses to their Armor, Attack, Life and Magic.
At the end of every Daily War, spent Guardian Boosts are replenished. Whereas at the end of the event weekend, they are reset to zero, ready for the next event where they will need to be purchased again.
For more detailed information, click here!
The
Daily War has started.
Each day, Guilds will be matched up and players will attack opponent Guild Keeps.
Attacking Guild teams need to meet the Event Restrictions for that weekend. You can update your attacking team as many times as needed. The Attack restriction applies for the whole weekend, against all Guilds you are attacking.
Each day, your Guild will face off against a different Guild.
Players have 5 Guild Wars battles a day, to fight from the Gate and work up to the Palace. With each Location being worth a set amount of points for defeating! Bonuses are given for defeating all Locations and defenders.
Once you have conquered a defending team, you can either complete more battles on the same Location or move up a Tier to a more difficult and more valuable Location!
Above is an example of the path in the Blue Keep.
Once you defeat the Gate, you can move to the Shrine or the Fairy Ring! From there, you select your path to the next Tier.
You cannot move sideways between Tier Locations. For example, you cannot complete a battle at the Barracks and then move to the Eyrie
If you fight a location multiple times, you will also get a prompt to confirm you wish to continue fighting at that location, instead of progressing to the next Tier.
Location Tiers in-game are indicated by their Stars. 1 Star = Tier 1.
Keep Color | Blue | Green | Red | Yellow | Purple | Brown |
Guardian Spell | Freeze | Entangle | Burn | Barrier | Bleed | Stun |
Locations & their Defense Team Restriction | ||||||
The Gate 100 points | Merfolk | Beast | Urska | Mech | Centaur | Construct |
Tier 1 5% skill buff 150 points | Shrine Fairy Ring | Glade Shrine | Tavern Smithy | Glade Pit | Fairy Ring Thieves' Guild | Guardian Hall Stable |
Tier 2 10% skill buff 200 points | Eyrie Thieves' Guild Barracks | Fletcher Cookhouse Portal | Mage Tower Scout Tower Forge | Lair Tavern Scout Tower | Fletcher Apothecary Mage Tower | Smithy Sewer Arena |
Tier 3 15% skill buff 300 points | Warrior’s Tower Crypt Lair | Apothecary Maze Temple | Arena Portal Maze | Observatory Barracks Temple | Portal Crypt Eyrie | Altar Warrior’s Tower Pit |
The Palace Restriction matches Keep color 20% Skill buff 500 points |
Conditions | Bonus Points |
Match 4 Gems | 2 |
Match 5 Gems | 3 |
Match 6 Gems | 4 |
Match 7 Gems | 5 |
Match 8 Gems | 6 |
Gain 2 extra turns | 1 |
Gain 4 extra turns | 2 |
Gain 6 extra turns | 3 |
Gain 8 extra turns | 4 |
Win in 10 turns or less | 2 |
Win in 8 turns or less | 4 |
Win in 6 turns or less | 6 |
Win in 4 turns or less | 9 |
Win in 2 turns or less | 12 |
2 Troops* alive at the end of the battle | 3 |
3 Troops* alive at the end of the battle | 5 |
4 Troops* alive at the end of the battle | 10 |
Destroy 1 enemy, in one shot | 3 |
*This includes summoned troops.
Bonus Point conditions and point value are consistent with PvP scoring.
For each type of bonus (matching, extra turns, etc) you will get a bonus for the highest achieved.
For example: If you make a match of 4 and then a match of 6 Gems, you will get 3 bonus points and not 3+2 bonus points.
If you then later in the same battle make another match of 6, you do not get the bonus points a second time.
If you then made a match of 8 later in the battle, then you will get a bonus of 4 instead of the bonus 3 points from earlier, and not 3+4.
Conquest Bonus
Defeat all Locations in the Keep, in a Guild War day - 1,000 points
This bonus can be earned multiple times.
Note: Your Guild only needs to have 1 win in each Location for it to be considered defeated.
For each win you claim as a player, for the entire Guild Wars event, will progress the reward track.
Wins required are shown in the centre. The more wins you achieve over the whole Guild War event, the more rewards you will unlock for yourself.
Guild Wars Medallion
If you purchase the Guild Wars Medallion, this will unlock the second reward track and triple Gold, Souls and VP from Guild Wars battles.
You will also unlock the ability to purchase any missed rewards for 20 Gems each.
You can click on the '?' icon next to your Morale Bonus, to see a full breakdown of your Morale and Leaderboard bonuses that are being applied to your Daily War Rewards.
End of War Day.
Each day is its own War against another Guild.
If your Guild wins their War for the day by accumulating more points than the opposing Guild, and you have attacked at least once in this period, you can claim your Daily Rewards.
Everyone in the Guild, who has attacked at least once, will be able to claim these rewards.
If your Guild is tied with the opposing Guild, both Guilds will be able to claim the Daily Rewards.
The more players you have defending your Keep, the bigger these rewards become.
You can check your Guild's progress, battles won/lost, ELO changes and more, in the Daily Wars Result menu. Under the Leaderboard button.
You can check your Guild and your Personal results for each day.
Above is an example of what appears if you access the Guild Leaderboard and press on any of the battles.
Morale Bonus
Applied per defender
- Guild Defenders 1-7 are worth 2% Morale Bonus
- So if you have 7 defenders - 7 x 2% = 14% bonus
- Each additional Guild Defender between 8-17 are each worth 6% Morale Bonus
- Each additional Guild Defender between 18-25 are each worth 15% Morale Bonus
- Each additional Guild Defender between 26-27 are each worth 28% Morale Bonus
A full Keep of defenders gives a 250% Morale Bonus, increasing your Daily War reward!
Top 100 Leaderboard
At the start of a Guild Wars event, if your Guild has placed in the top 100 of the Leaderboard, you will receive an additional bonus to your Daily Rewards for the duration of the event.
- First place: +250%
- 2nd - 3rd place: +200%
- 4th - 10th: +150%
- 11th - 20th: +100%
- 21st - 50th: +50%
- 51st - 100th: +25%
For example: If you placed 1st on the leaderboard with a full Guild of defenders, you can get a total of +500% bonus to your Daily Rewards.
End of Guild Wars event.
Once a Guild Wars event has ended, the Leaderboards will be updated shortly after the following daily reset. All Guilds will be able to see their updated placement on the updated leaderboard position, including Guilds that did not participate.
2 days after a Guild Wars ends, players will be able to collect their Daily War Rewards for the final day, as well as any uncollected personal Guild War rewards. Once this period ends, any uncollected rewards will be mailed out.
Leaderboard Movement
Each Guild has a Rating, or score, on the leaderboard. This is based on an ELO rating system.
All Guilds are ranked based on their current Rating, from highest to lowest.
Each day, after a Guild War day has ended, every Guild will gain or lose some Rating, based on whether they win, lose, or draw for that day. It does not factor in how much you may win or lose.
These daily wins/losses/draws are added to the Guild total at the end of the Guild Wars event.
If your Guild does not participate in a Guild Wars event, their score will decay by 2 points for each day of the event. E.g. if there is a 4-day Guild Wars event, their score will decay by 8 points.
ELO Scoring calculation
- K-Factor - The degree of movement of scoring
- 24
- Skill-Difference - What do we think is a significant difference in Ration
- 400
The values by which Guild A’s Rating, and Guild B’s Rating should be adjusted.