Astral Spire

Modified on Thu, 26 Feb at 9:54 PM

[COMING IN UPDATE 9.1]


Available from level 50 is the Astral Spire. 


This can be accessed from the top of the World Map.



Within the Astral Spire are constellation boards. Each board is themed to an aspect of the game.





Your starting Star on each board is shown with a colored icon, and your last-viewed bonus is highlighted with a blue ring. Example shown below!


This blue ring will default to the first Star if you exit the Astral Spire.



You can only unlock a Star or Capstone if you have unlocked the one before it. Making your way around the constellation board until all are unlocked




There are 3 different tiers of nodes: Bronze, Silver and Gold, and each board also has 1 Capstone.



Ranging from 100 to 300 Star Stones to unlock these Stars, and 400 Star Stones to unlock the first level of the Capstone.


As the Astral Spire currently can not be reset, please make sure you read the bonus description before purchasing. There is a confirmation message before any Star Stone purchase.


These bonuses are unlocked with Star Stones!


Star Stones



Star Stones are a resource that will be available from Daily Plunder (one per day) and Weekly Goals (once a month) for players who have the Astral Spire unlocked. As well as two offers within the Specials tab of the Shop.


Star Stone Daily Plunder tasks will always take the place of the bottom left node.


Astral Spire Boards


You can view your Astral Spire bonuses in the Hero profile screen or within the Astral Spire boards themselves, either by tapping the ‘?’ under the board name or by viewing the applied bonuses in your Troop screen.


Astral Spire bonuses do not apply in Guild Wars or in Arena battles.


NOTE: Any bonus/ability that specifies “troops” means it will apply to non-hero troops, and anything that specifies “your Hero” will only apply when your Hero is on your attacking team.

Any that specify “from Spells” only trigger from the actions described in the troop spell. It does not include Traits unless stated otherwise.


If there is no specific stated, such as "+X% bonus Healing/Life gain from Spells" then as lock as you have unlocked it, it will apply in all battles, no matter the troops you are using.


BoardBronzeSilverGold
The Crown (Hero Skills)
  • +3 Armor for your Hero

  • +3 Life for your Hero


  • +2 Magic for your Hero

  • +4 Attack for your Hero


Vanguard

Gain +5 Attack, Life and Armor if your Hero is in first position


All Skills

+3 to all Skills for your Hero


The Chalice (Blue Allies)
  • +2 Attack for Blue troops

  • +3 Life for Blue troops

  • +1 Magic for Blue troops

  • +3 Armor for Blue troops


  • +4 Attack for Blue troops

  • +6 Life for Blue troops

  • +2 Magic for Blue troops

  • +6 Armor for Blue troops


Purification

+1% cleanse chance to Cleanse at the start of your turn


Chance to trigger at the start of the players turn


Surging Power

+15% Blue Mana Surge chance


Bonus is applied after Masteries are calculated
The World Tree (Green Allies)
  • +2 Attack for Green troops

  • +3 Life for Green troops

  • +1 Magic for Green troops

  • +3 Armor for Green troops


  • +4 Attack for Green troops

  • +6 Life for Green troops

  • +2 Magic for Green troops

  • +6 Armor for Green troops


Life Force

+20% bonus Healing/Life gain from Spells


Surging Power

+15% Green Mana Surge chance


Bonus is applied after Masteries are calculated


The Lion (Red Allies)
  • +2 Attack for Red troops

  • +3 Life for Red troops

  • +1 Magic for Red troops

  • +3 Armor for Red troops


  • +4 Attack for Red troops

  • +6 Life for Red troops

  • +2 Magic for Red troops

  • +6 Armor for Red troops


Skull Frenzy

+15% chance to gain an extra turn when matching Skulls


Surging Power

+15% Red Mana Surge chance


Bonus is applied after Masteries are calculated
The Dove (Yellow Allies)
  • +2 Attack for Yellow troops

  • +3 Life for Yellow troops

  • +1 Magic for Yellow troops

  • +3 Armor for Yellow troops


  • +4 Attack for Yellow troops

  • +6 Life for Yellow troops

  • +2 Magic for Yellow troops

  • +6 Armor for Yellow troops


Empowered Portal

+15% skill bonus to my summoned troops


This is applied after any other bonuses. That includes any troop bonuses you have unlocked in the Astral Spire that are applicable.

Surging Power

+15% Yellow Mana Surge chance


Bonus is applied after Masteries are calculated
The Bat (Purple Allies)
  • +2 Attack for Purple troops

  • +3 Life for Purple troops

  • +1 Magic for Purple troops

  • +3 Armor for Purple troops


  • +4 Attack for Purple troops

  • +6 Life for Purple troops

  • +2 Magic for Purple troops

  • +6 Armor for Purple troops


Battle Hex

+15% chance to Curse all enemies when the battle starts

Applies at the start of the battle


Surging Power

+15% Purple Mana Surge chance


Bonus is applied after Masteries are calculated
The Mountain (Brown Allies)
  • +2 Attack for Brown troops

  • +3 Life for Brown troops

  • +1 Magic for Brown troops

  • +3 Armor for Brown troops


  • +4 Attack for Brown troops

  • +6 Life for Brown troops

  • +2 Magic for Brown troops

  • +6 Armor for Brown troops


Bountiful Gems

+1 to Gems to any Gem Creation from my Spells

Triggers when the player casts a spell that creates Gems, adding an extra Gem at each Spell step. It does not trigger from Gem creation Traits.


For example; Create 8 - will create 9

Create 4, then create 5 - will create 5, THEN create 6

Surging Power

+15% Brown Mana Surge chance


Bonus is applied after Masteries are calculated


Capstones

Capstones cost 400 Star Stones to unlock, and they start at level 1. Capstones are the only bonuses you can continue to upgrade within the boards.


Capstone level 2 then costs 50 Star Stones, level 3 is 52 Star Stones, level 4 is 54 Star Stones and so on. Increasing incrementally up to level 50.

 

Board

Capstone

Progression

The Crown (Hero Skills)

Hero’s Bane

 -X% to all Enemy Hero Skills 

Increases by 1% per level

The Chalice (Blue Allies)

Time Warp

X% chance for Enemy to miss Extra turns from Spells and +4 matches


Triggers on each instance where the enemy can earn an extra turn.

X% chance increases by 1% per level

The World Tree (Green Allies)

Withered Gems

Reduce Enemy Gem creation by X with a X% chance to reduce by 1 more

The bonus is applied when an enemy casts a spell that creates gems; each spell stage triggers this effect

For example: Create 17 - will reduce to 14, chance to reduce to 13.

Create 6, then create 5 - will reduce to 3, with a chance to reduce to 2, THEN reduce to 2, with a chance to reduce to 1.

Level 1-19: reduce by 1 with X% chance to reduce by 1 more (increments by 5%)

When you go from level 19 to level 20, your % chance to reduce creation is reset back to 0%

Level 20-39: reduce by 2, with X% chance to reduce by 1 more (increments by 5%)

When you go from level 39 to level 40, your % chance to reduce creation is reset back to 0%


Level 40-50: reduce by 3, with X% chance to reduce by 1 more (increments by 5%)

The Lion (Red Allies)

Waning Portal

+X% chance to negate each Troop summoned from an Enemy Spell or Trait

Triggers when the enemy summons a troop and applies the chance to fail. Each troop summoned is one instance of the chance to fail being applied.

X% chance increases by 1% per level

The Dove (Yellow Allies)

Expel Blessings

+X% chance to cast Dispel on all enemies when my turn begins


Chance to trigger at the start of the enemy turn

X% chance increases by 1% per level

The Bat (Purple Allies)

Blighted Change

Reduce enemy Gem conversion by X with a X% chance to reduce by 1 more


Works the same way as enemy gem creation reduction

Level 1: reduce by 3 with 5% chance to reduce by 1 more

Level 2-19: reduce by 4 with X% chance to reduce by 1 more
(starts at 10%, increments by 5% each level)

When you go from level 19 to level 20, your % chance to reduce conversion is reset to 0%

Level 20-39: reduce by 5, with X% chance to reduce by 1 more (increments by 5%)

When you go from level 39 to level 40, your % chance to reduce conversion is reset to 0%

Level 40-50: reduce by 6, with X% chance to reduce by 1 more (increments by 5%) 

The Mountain (Brown Allies)

Death Ward

+20% chance to ignore instant Kill Effects (except Devour) from Enemy Spells and Traits


For example; Troops such as Lady Morana and Dracos-1337 that have a chance to instantly destroy an opponent troop
This also includes Traits that apply the same effect.

It is not triggered whenever an enemy troop deals enough damage to destroy a troop or if the troop has a chance to destroy an allied troop.

 To see what troops are included, you can filter “Lethal Damage” in Spell Effects in the Troop collection, and review the spell descriptions

X% chance increases by 1% per level


You can view all your active bonuses, on each board, by tapping the '?' icon.


The list of your Bronze and Silver bonuses (grey text) are only displayed once you unlock their nodes.


They also do not include any unlocked Gold bonuses.


For example: Above you can see the +3 to all skills for your hero bonus (blue text) is displayed but the +3 to all skills is not also included in the Bronze and Silver bonuses below.


You can also view your bonuses by looking at your Hero or Troops in the Team building screen, or in your Hero profile.



Only applicable bonuses will be displayed. For example, the above Astral Spire bonuses displayed are only bonuses unlocked that apply to your Hero specifically. It does not show you any of your unlocked bonuses that are specific to a troop colour.


For a more detailed breakdown and FAQ's, please read our Astral Spire blog!